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Braden Ursa

RESUME

Experience

Waxheart

Level Designer

Aug 2024 - Present

  • Designed intricate puzzle designs that engage and challenge players with more
    difficult opt-in sequences,

  • Created world spaces with an eye for framing and environmental storytelling counterbalanced with engaging puzzles and challenging opt-in gameplay sequences.

  • Collaborated with art and engineering teams on constructing spaces with a strong thematic core and are well optimized.

Murder She Grow't

Associate Designer

Oct 2023 - Aug 2024

  • Created technical documentation for systems and mechanics to pitch new gameplay and iterate on existing designs.

  • Designed standalone minigames, focused on supporting the existing pillars and narrative, based on framework from the game designer.

  • Collaborated across disciplines to ensure that work was within the schedule and scope for a small interdisciplinary team of developers.

  • Developed content for a narrative game, aligned with team goals and created dialogue for activities that supported the overall story.

Conjury Revell

 Game Designer

June 2022 - Dec 2022

  • Created, communicated, and documented a unified vision for the game.

  • Designed and implemented player/enemy abilities from paper to ship.

  • Directed level design and analyzed feedback to improve flow and composition.

  • Established a written developer-facing story background to help ground design decisions in the world.

Hex Rally Racers

Technical Designer

Jan 2022 - April 2022

  • Scripted "Web Throw" & "Invincibility" powerups in Unreal Blueprint

  • Communicated technical needs across art and design departments

  • Worked alongside programming team to optimize track performance

  • Designed and implemented UI and navigation for Grand Prix menu

Education

SMU Guildhall

Masters in Interactive Technology

Aug 2021 - May 2023

  • Level Design specialization

  • Game Designer lead role in Capstone project

  • Thesis in Best Practices for Affecting Game Feel

  • GDC Narrative Review 2023 Gold winner

The Evergreen State College

Bachelors of Arts

  • Majored in mathematics and computer sciences

  • Graduated early based on academic excellence

  • Minored in Psychology and History

Sept 2012 - May 2015

Skills

  • Level Design

  • Technical Design

  • Mission Design

  • Game Design

  • Clear Communication

  • Rapid Prototyping

  • Agile Development

  • C#, Unreal Blueprinting, OoP Languages, and Lua scripting

Software

  • 3ds Max

  • Adobe Creative Suite

  • Google Suite

  • Perforce

  • Jira

  • Unreal Engine 4 & 5

  • Unity Engine

Hobbies

  • Movies

  • Reading

  • Model Building (Gunpla)

  • Cooking

Currently Playing

  • Uncharted 4

  • Warhammer: Space Marine 2
  • Neon White

RESUME: CV
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