Braden Ursa
Experience
Waxheart
Level Designer
Aug 2024 - Present
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Designed intricate puzzle designs that engage and challenge players with more
difficult opt-in sequences, -
Created world spaces with an eye for framing and environmental storytelling counterbalanced with engaging puzzles and challenging opt-in gameplay sequences.
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Collaborated with art and engineering teams on constructing spaces with a strong thematic core and are well optimized.
Murder She Grow't
Associate Designer
Oct 2023 - Aug 2024
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Created technical documentation for systems and mechanics to pitch new gameplay and iterate on existing designs.
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Designed standalone minigames, focused on supporting the existing pillars and narrative, based on framework from the game designer.
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Collaborated across disciplines to ensure that work was within the schedule and scope for a small interdisciplinary team of developers.
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Developed content for a narrative game, aligned with team goals and created dialogue for activities that supported the overall story.
Conjury Revell
Game Designer
June 2022 - Dec 2022
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Created, communicated, and documented a unified vision for the game.
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Designed and implemented player/enemy abilities from paper to ship.
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Directed level design and analyzed feedback to improve flow and composition.
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Established a written developer-facing story background to help ground design decisions in the world.
Hex Rally Racers
Technical Designer
Jan 2022 - April 2022
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Scripted "Web Throw" & "Invincibility" powerups in Unreal Blueprint
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Communicated technical needs across art and design departments
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Worked alongside programming team to optimize track performance
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Designed and implemented UI and navigation for Grand Prix menu
Education
SMU Guildhall
Masters in Interactive Technology
Aug 2021 - May 2023
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Level Design specialization
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Game Designer lead role in Capstone project
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Thesis in Best Practices for Affecting Game Feel
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GDC Narrative Review 2023 Gold winner
The Evergreen State College
Bachelors of Arts
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Majored in mathematics and computer sciences
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Graduated early based on academic excellence
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Minored in Psychology and History
Sept 2012 - May 2015
Skills
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Level Design
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Technical Design
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Mission Design
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Game Design
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Clear Communication
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Rapid Prototyping
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Agile Development
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C#, Unreal Blueprinting, OoP Languages, and Lua scripting
Software
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3ds Max
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Adobe Creative Suite
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Google Suite
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Perforce
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Jira
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Unreal Engine 4 & 5
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Unity Engine
Hobbies
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Movies
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Reading
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Model Building (Gunpla)
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Cooking
Currently Playing
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Uncharted 4
- Warhammer: Space Marine 2
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Neon White